So, I was doing a chest tutorial, like some people advised. But the end result is the same. I got this weird triangles on my normal map.
Maybe smb knows what is it about?
What am I doing wrong? Followed the tutorial (the only thing I changed is not manually creating topology but using decimation master for it).
Replies
You have to unlock the normals then soften as Maya locks them on import.
Confusing. Obviously it had smth do with unlocking normals.
Here is the end result
It has some bugs though, stretching and stuff...