High poly looks great. If your intention is just for a beauty render then you can keep it a bit higher to reduce any blockiness in the silhouette. Though its good practice to try to keep your meshes low but still looking good. Depending on the size of the object and what distance it will be seen you can estimate your…
I have sidebar gadgets on my desktop which tell me how much ram etc. is being used. I was just doing some testing and I noticed something unusual. If I have the scene open with just one of my objects visible I can see my gpu is maxed and the ram usage is at about 400mb. As I unhide the remaining textured objects not much…
Here's a quick blocking of what I want to do for my final presentation: https://vimeo.com/50802046 The ''reload'' looks terrible because I rigged it wrong and I can't move the left arm forward. Eh, it gets my point across, which is what I wanted. x)
Actually it was Maya 4.5 I think. Originally BPT cost like $20 or something, and afaik their was never a non-encrypted version released so its functions never ended up in other scripts or part of Mayas core toolset. I think rebb is right about this, I've noticed that AD tends to convert and integrate alot of functions from…
Have you thought about going with a data-only plan and using a VoIP app to make calls? Between 4G and Wifi Hotspots, you could possibly never have to use a minute plan ever again. You could buy minutes on an as-needed basis. Typical VoIP usage takes up about 0.5MB per minute total, so 1,000 minutes would run about 500MB.…
That low poly version could lose a ton of triangles. I bet you could easily bring it down to something like 500 triangles or less. Remove anything that doesn't affect the silhouette. Triangulate faces, you dont need all the edges to run through the whole blade. How many faces do these cylindrical shapes on the handle have?…
A lot of it depends on what gametype you're building for. If you're building for UT4 then I would recommend opening one of the retail maps and having a look around. You can use MMB drag in the ortho viewports to measure distance. Some of the views can be really crowded so you can select the two (or more) items you want to…
As some have said, choose a specialization and stick to it. I'm going to critique your environment because I'm an environment artist. Your environments look completely unnatural and very CG. They have no grit, no detail, and no mood. Look at AAA game environments. You're not using reference. Look at photos. Do what they…
It's these little things that are hard to solve when your learning a new program - too tricky to google for! If you're having the same stumbling block I had working out bump offset, then I think you want something like this? edit: Beaten like a gimp! haha PC works quick. edit2: (hmmm, note to self, post future help queries…
Like some have said. I just need to suck it up, and keep going by taking crits. Edit: To anyone who want's perfect rocket jumping stats in UDK ProjFlightTemplate=ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketTrail'…