Personally I think the concept can be tweaked a bit more. If you look at the silhouette of your concept and model, it's very blocky with no real defining features. I'm playing Zelda on the DS at the moment and I know I could tell just about every character from their silhouette, because they are stylised, individual and…
Hey man, I like where this is going. I'd only have one input: Are you sure about the tail? It feels weird to me personaly, maybe just becuase i've haven't seen many pictures of wolves with their tails raised. They usualy have it hanging low since its pretty heavy. Though obviously I know the character is stylezed, so its…
Corpses don't decay symetrically Your shoulders are going to deform very badly. Check out this thread. http://boards.polycount.net/showflat.php...true#Post180580 If it is supposed to be cartoony..not exagerated stylised enough. If it's not supposed to be cartoony, then you need to check your anatomy. His hands look like…
I think that movie gave us all nightmares as children... I dunno whether the realistic face really works with the cartoon style hair. I suspect you might have been better to go for a more stylised look like your avatar. The texture might help to pull it all together, but you might want to think about making the face more…
I've always wanted to characters, a good mix of stylised and realistic work. I think what stops people from going all the way is the amount of time it takes to become truly skilled and relevant job opportunities that provide pay and a new environment which may change an artists priorities. Like in my game art school,…
All this hate... We truely are the evil side. I don't understand why locking the camera off from 1 or 2 viewpoints makes the environment "unplayable". Games like Silent Hill, Resident Evil, Prince of Persia have done this and its what made the games so stylised and memorable. If you want to full encapsulate your entire…
Hey all, I'm starting a new personal project with a particular focus on improving my sculpting. I've chosen to work from a fantastic concept by Martynas called 'The Hut'. I'm trying to create a slightly more stylised, game-ready version of this scene. Any feedback as I progress would be greatly appreciated. I've started…
Hi all. I'm currently working on texturing my scene for a University Project, this is my first time using hand painted textures and I'm stuck painting the stone slabs on the upper floors. I've tried painting one of the stones, but it's not coming out stylised enough. I'm struggling being able to break up the single colour…
This pack contains multiple low poly assets that combine to create low poly ancient Greek setting. These simplistic yet stylised assets will help you to put together a polished looking authentic ancient Greek scene. The pack contains the following models: - Traditional Greek Temple - Ancient Greek Ruin - Ancient Greek…
I havn't been completely happy with how texturing has been going, but I'm seriously out of time! So I've been jumping in between UE4 and finishing up the bridge house. I've been trying to hit a much more stylised lighting theme today - closer to the original keyframe concept. Still alot to do on the building assets and…