I think you've already got a good understanding of how this kind of anime post-processing works based on your initial post (a faint blurring on a duplicate of the lines layer, some glow effects on the flats, some color correction, and so on). But, attempting to recreate it on your own lines and flats loosely based on a ref…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
I actually have worked on this ( well the VFX side anyway ) it was my 1st movie gig working on the inside and it was great. The standard of work i saw was pronominal but you do get a sence of i hope am not working hard on a Lemon un-like games where you can see it an play it the vfx you only get to see the shot`s assigned…
I will let Rich answer the workflow related questions, but I can answer this one. 4k output is the limit for now with Substance and you most probably won't use it for foreground and hero assets in VFX work indeed. However, we have already quite a few VFX studios using it for speeding up creation of background and…
A combined project I did wile at Gnomon School of VFX we ended up winning the Best of Term Great Prize. FX by Adad Morales and Animation by Corin McCrate. Hi res Images, Breakdowns and the full video clip at: https://www.artstation.com/artwork/DrYNy
most real time FX is primitive shapes combined with animated shaders and particles, and probably a healthy bit of scripting. all of which is better done in engine than maya or max. I'd try looking for free vfx assets from unity store and dissecting those.
Major Hollywood Feature requires an experienced CG Supervisor. Responsibilities: Reporting to the Head of 3D, the CG Supervisor works with the VFX Supervisor and Producer, and is responsible for developing a strong, flexible 3D pipeline for the show. This includes developing, maintaining (or approving) 3D techniques. Works…
Tomorrow I have to go outside so I need to go to bed now. The area animation is almost done (whew). It is looping for now so I can observe it better. https://youtu.be/wV_b5nyx-bc I was thinking about adding some mushroom and flowers sprouting, but it is almost overwhelming right now so I guess I have to drop that idea…
Hiya Polycount! Brief hiatus over! I finally finished my graduate film with 3 very talented team-members - you can see the final thing here! This means I have now finished university which is exciting and scary as I'm doing the whole job hunting thing now! Well not quite yet, my team and I got into a UK competition called…
Thanks for the feedback! changed the wall textures and softened the replaster texture, and added some props emphasize more on storytelling, redid some lighting and colors. A small vfx to add floating dust, and final touches on post process, and will wrap it up!