Oh, btw I wouldn't model in that streched out davinci pose, due to several facts: 1. It is a very unnatural pose that makes it hard to spot slight anatomical errors, for you and people helping you. 2. I am guessing you want to model it that way to have an optimal mesh for animating it later on, but that pose is only…
Nice! :) His head seems a little small/misshapen and I think his waist is higher than it should be though. I got hammered with over 20 hours of Excel homework over the weekend, but I still managed to get some work done on the warehouse. Stuff I'm going to add later: - A lot of the detailed brickwork has yet to be…
...That's probably not so good. :( Here's something to try maybe: --Take all your custom upks and .umaps and move them, temporarily, out of the UDK directory. Then see if you can load UDK up and open any stock unreal/example stuff. If that doesn't work, then delete your config/UDK*.ini files (and/or reinstall UDK). If that…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Hello, this is my first post here so i will do a quick intro, i live in san diego cal, looking to find work at one of the game studios here locally, hopefully. been working in the 3d world for little under a year now and completely in love! I am working a fun little project right now that may go into my portfolio if i can…
Wow @Ashervisalis thank you so much. That's a better answer than I ever hoped for honestly. I will take your advice. Since I love the ship and it took a lot of time, I will go back and fix what's wrong with it. I sucked at texturing and uv unmapping among other things and could make some major improvements - like even…
hah! - misunderstood. Gatekeeping doesn't even come into it. Many(most) studios will see this as a part of the required skillset Encouraging newcomers to develop required skills is constructive, telling them its a waste of time is destructive. In this case, It's just simply a good thing to understand because it will make…
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
Hmmm, not sure yet. I was playing the demo today, and was a little annoyed when I tried to remap the controls.... *constant re-centering the mouse in the controls menu is annoying. (not a serious problem though, just tedious when you have to unmap eveything due to not being a WASD user, and the new double-bind preventative…
ZacD, before 901 the usual approach for game artist was to bake out an object space normal map inside of modo and then covert the normal map in something like xnormal. xnormal> set config/plugin manager to pump out mikkt > import low poly + object space nm, click convert. Couple extra steps but it works well enough with…