Hi. I just wonder about options that I've selected on the image. Do they work ? Really, because I can't see this. I've seen many tutorials showing how to render map, and people there are useing some options from other tabs, but I think they use maya renderer to bake images like normals or diffuse. Can I just use mental ray…
hey i have tried this upscale the resolution then downscale at the end also using non uniform blur i may have gotten a tiny bit better overall look at this i used transform node to make the shapes bigger by 50% more its much cleaner now so like you said the area indeed is small so its gonna pixelate if i use 10.24 for 2k…
I am trying to follow the Quixel video on DDO Painter for beginners and and am running into an issue creating my color map. My colors get overlapped and it looks nothing like the example provided. I tried searching via google for anything but to no avail I am still stuck. Here is a pic of what I am getting:…
Most meaningful Substance soft is Painter probably . Still I have an issue with it and I broke my head already trying to find a workaround. How can I make it work same way Pattern Preview works in Photoshop? or freeform transform in Quixel Mixer ? I mean to have this star "decal" appear on opposite page side? I use pattern…
basically i have some art assets that are all setup and pretty in one installation and i want to take all that and just throw it into a totally different udk instalation. i tried bulk export but it doesnt seem to work very well as in it says it imports things but then i dont seem to see them. thanks in advance for the…
As a personal sculpting philosophy: ( personal hell ) http://forums.cgsociety.org/showthread.php?t=754084 Eyes r hardly the only compression area of concern... I sculpt for inspiration/charming volume ( interest = talent ) With compression complexity/real estate concerns in mind ( in addition to the mountain of other…
SP 2.3.0 The 2.3 version brings a full Photoshop export path from Substance Painter. Layers, masks and blending modes can now be transferred to Photoshop and each individual channel is exported in its own PSD. Although we believe Substance is the future of texturing, Adobe Photoshop remains the pivot of many artists'…
I guess that you need texture to be able to access neighboring information or something similar? Editing per vertex has several advantages, and you can easily bake the per-vertex info by projecting the object in texture space in the viewport and doing a hardware rendering (like i did for uv reprojection:…
"Using it for heavy modelling or animation, hurts like hell." Here's a curveball : the culprit is probably not the mouse but rather the software itself. For instance in the vast majority of 3d programs moving an object involves clicking precisely on it, dragging it with a mouse button down, and releasing. This might not…
I think I know what the problem is.... You see those transform-nodes in there? (shard#) That's the original transform-node from your pieces, and that still holds the animation that drives the joints. I think you've missed a few steps, one being deleting history on your combined mesh. Do this: - Start over from where you…