I'm glad that worked out. Also I just noticed you're on 2.79 so the info I gave you was slightly incorrect - in 2.79 'Flip Normals' is Ctrl+N, whereas in 2.8 it's Shift+N. If you ever feel like something is off and it might be the normals I recommend changing matcaps or turning off backfaces as it's very hard to see…
some pretty interesting specs that were released about the revolutions specs.. they are from the same guy that leaked the Xbox 360 specs and he was 100%right with those(Han_solo).. who know if these are close.. but if so.. nintendo dosent look like its going to be that much behind the competition.. [ QUOTE ] Nintendo…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
You probably want to get the difference of the values pixel-by-pixel using ddx, I think. Off the top of my head... for CG/HLSL; float heightmap = your height map value; float3 normal; normal.x = ddx(heightmap); normal.y = ddy(heightmap); normal.z = sqrt(1 - normal.x*normal.x - normal.y * normal.y); // Reconstruct z…
Oh man I'd kill to get this job, I'm a huge Lego nut as meeting all the criteria required, I just can't relocate at the moment :( I'll just spam some of my lego creations here instead :) Lego Batmobile Tumbler by Brent Waller, on Flickr ALA-N Exploring by Brent Waller, on Flickr ALA-N Helping by Brent Waller, on Flickr…
I liked the over-the-top-ness of the first version of your logo, but this is good too. The one thing I'd say is that the " n' " feels like it doesn't belong because the green is too bright and vivid compared to the blues and maroons in "Sticks" and "Dicks." Also, everything else in the logo is in perspective, but the " n'…
on second thought I'd just like to add, while its all fine n dandy that you can triple jump with the FaN whats the point really?! You can reach new heights and new places but so what? Its not like you can effectively take out enemies from a distance, just possibly escape after a weak hit n run....WEAK I SAY!
Great texturing ! You did excelent work. ******** Nevertheless I would to like to say something about the model 3D. Well , the model n°2,n°4 has a strange ears, non ? I've found the entry-hole of ear too large (big). I know that in reality no-body is percfect,(and the anatomy is various ) but there's something what I don't…