Phase 3.2 - Super Quick Mockup in UE4 I feel like I should talk a bit more about my iteration philosophy for this project. I tend towards perfectionism, and sometimes get stuck overworking details of a personal project. To counteract this, I am taking a more rapid approach to this project. I want to get it all working, and…
It may not apply here but I'll add that it's not a bad idea to backup iterations of your map. I was working on a map and all was fine for months until one day I painted a little on the landscape and then lightmass would crash every time I tried to build lighting. Luckily, I backup what ever I'm working once an hour to my…
I don't know if it's just the light that changed in your second iteration, but the smallest pebbles are way to even now. Both placement and size. When I do textures, outside of SD, I try to group stones together a little bit. So that you have a big stone with three medium scattered around it and say eight small ones…
modpanel.getCurrentObject() depends on what is displayed in the modifier panel. If you select multiple objects modpanel.getCurrentObject() will return undefined. If your modifier is instanced to all the objects selected, then modpanel.getCurrentObject() will return a modifier on the first loop iteration and then subsequent…
Texture process looks solid. The idea is neat. The design is a bit messy. It looks like the wraps were sloppy put on all over the place. Centralizing the wraps in the grabby area will also help separate the wraps from the handle wood base too. Right now it blends in. When you zoom out things just sort of get mashed…
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Hello! I'm new to polycount, but have been wanting to post for a while. I've just started working on a diorama for a university project, and thought I'd log it here. I'm doing a diorama inspired by 'The Princess and the Pea'. So far I have a big reference/mood board and have been doing iterations of blockouts to get a feel…
I think it's extremely important to not waste time while still remembering that it takes time to learn. If you are practicing the wrong things and not pushing yourself outside your comfort zone you will spin in circles forever. I know people who have done this, and it usually starts when you withdraw and don't show your…
I think this sum's up your gripe [ame] http://www.youtube.com/watch?v=8rHGj_l2iVY[/ame] ¬_¬ hehe But I think you might be missing the bigger picture it's like with Street fighter they could have easily jumped back to the Alpha days making anime side scrolling beat em up's which worked. But Capcom ventured forward with…
Since it is completely angular you could try this:* Make your smoothing groups the way the final models planes will be smoothed (just as you got it right now). * Add a turbosmooth modifier with approx. 2 iterations and check "seperate by Smoothing groups". The model should still not have smooth corners at this point but…