Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Heightblend is one way to go for this type of effect, also it will depend on requirement too like sculpting unique wall sections with high low poly bake and using tileables
Yep, turning off resampling basically allows you to type in a desired physical/printing size without affecting the actual pixels of the image :) For instance, I could open your TMNT avatar in photoshop, turn off resampling in the image size options, and then simply type "30 inches" in the desired output size. None of the…
Oh alright thanks, I hope they're these ones, I just started watching them. Can't bare to watch the whole thing so i'm taking your word for it :) . I can't wait to actually develop something for this system, I hope they have some sort of XNA type thing. Just a program that can either port an existing game or a engine…
To offer a different perspective... A very full portfolio of hyper realistic characters is the 'easiest' way to land a job in the industry. Its the easiest way to demonstrate fundamental knowledge (Anatomy, wrinkles, surfacing, ... etc) and there's generally a WAY higher demand for it. Something I often get my students to…
For portfolio? Probably not no, not sure why it would? For a job, i'd wager it plays a bigger role. I say this as someone who is looking to land my first job, sent 50+ applications already. I see ''software proficiency in : Maya '' Like you said also a mix of knowing Blender/Maya/3DSMAX will do just fine in other job…
Exactly. The headache of switching software can be a monumental task and shouldn't be downplayed. Deadlines are tight, retraining takes time and will run into resistance from people who don't want to change. You have to set up a lot of new tools and workflows outside of the software, to do things that are already…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
Hi guys! This package includes 4 types of materials created in Substance Designer 5 for UE4: Metal painted floor (fully procedural) Metal floor corrosion (fully procedural) Two types of brick wall (adjust color and fine detail normal maps) - also contains a draft Zbrush and maya and hight map. Tiled floor (fully…