Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
if you're working remote then it doesn't matter what machine you carry around with you does it? .. It's not written anywhere official cos Epic aren't going to admit to it. but yes - thats basically the size of it. You find yourself unable to do things (eg build HLODS, package world partition with nanite landscapes)…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
tbh, I'd probably just suck it up and do the work by hand if it was just for my own benefit however, if you did want a tool I dont think there's much to choose in terms of work between doing it in c++ vs blueprint. I choose BP for most of my tools (even if it's more arseache) because it's easier to distribute new resources…
This is such a cool idea and a very hard one as well. I've done something similar for a client back in the day and my advice would be 2 fold. First, think about the cart as a whole first. How does it get pulled? What does its suspension look like? Are there special kinds of breaks? Is there additional seating on the back?…
You can do it without scaleform, you can code it in UnrealScript. Check out HUD.uc in %Development\Src\Engine\Classes for the lowdown. The Function is Drawtexture or something, it's not hard to miss. the hard bit is actually capturing button clicks. Well, it's not TOO hard If it's a rectangle or circle, it's easy. For a…
Oh sorry! All this is Python! Save the user setup stuff in your userSetup.py - if you dont have one create on. I dont write mel so im not sure what would happen if you run mel scripts through the menu but it might be alright seeing its only calling a file's main function. In the menu script you can decide to have whatever…
I really enjoy the renders, would you mind sharing your light setup ? The rocket launcher looks pretty cool (although very massive and blocky imo for that its function is just to be pipe that propels a rocket with a scope), but the rifles design is very weak, many things are counterproductive and would hinder the gun at…
I don't know much about guns, but this looks good to me. I like the worn down corner of the grip panel. This doesn't seem to be a realtime piece at a first glance, but there are some distortions in the details, like most notably the big screw on the grip panel. Is that normal-mapped? If it's geometry, it probably shouldn't…
EDIT: What version of photoshop do you use? Trying to work on where to focus efforts: http://www.strawpoll.me/12307617 ---------------------------------------------------------------------------------------------------------- Hey guys! long time no post. Finally back here to talk about the next iteration on the idea i had…