You might think that polies floating just above a surface would give all sorts of problems, but it's done in every scene of every game (well, almost). You need to have a no-z-write kind of flag, to keep it from z-fighting. And unless your game is toy based and you're REALLY close to the ground, as long as you float it…
This looks really awesome. Good work! The only thing that really jumps out at me is that some of the leaves on your trees look like they're floating and not connected to the tree. Without seeing your textures I'm not sure, but it looks like maybe the leaf clumps in your texture are a little on the sparse side. Also it…
Shane's a cock, but his rant sure as hell hit the nail right on the head about why I hated most of this season. He pointed out the complete irrationality of it all. I think the show would suck if he died. Without Shane, it seems like the rest of the characters are 1-dimensional and completely flat caricatures. Even Daryl…
I'm doing the model with a private mentor, and he suggested I start texturing at the point. Maybe its because this model is a female, and you can see the flaws more, maybe its because the references are worse this time and my skill can't make up the difference. This model took me longer then the original heads, which I…
Very nice! I love the blue lighting his your stones and cement. Is this just a regular render from a 3D app? It looks like it is. Why not try this out within a game engine? Also - I think this would really benefit from a GI solution. You've 1 strong light source in this scene that, if bounced around, would fill the room…
Those are great numbers leading up to the global meltdown. In 2008 I think they where talking about how the industry might not be effected, it was going to buck the trend and keep flying high! Lets talk about what NDP is reporting now. http://www.digitaltrends.com/gaming/npd-video-game-sales-drop-26-pct-in-april/ We're…
Hey peepz! Im working on a modular environment set and need help. I have my sculpted high poly walkway and have the low poly version. Now I realize that having individual stones would be unnecessary polygons as they can easily be baked to a flat plane and only have the parts on the side be actual stones with the part in…
you mean the purple spec on the weapon light? Well, it´s purple because the elox material on my x200 actually IS purple. here´s some pics of actual x200´s. On the last photo, my own realsteel surefire´s finish looks like the second from rights light head. you can see the purple quite well. Well what parts do you feel look…
Yes, it is, what I'm saying is that if the low poly mesh that you are using for baking normals is not the same that you are using in engine, you may have problems. In the case you have shown you don't get any noticeable problem because most of those extra loops belonged to flat planes, so the normals of a flat plane made…