Thanks everyone. @ MeintevdS : Thanks. Nah I am working in that subdevision level. However I did start out with Z-Spheres and I make a heap of changes on the lowest subevision. Right on about the back. I quickly threw them in and never went back to them. I am waiting till I do a quick re topo before I worry about those…
I wish this were the case for me. Its all about saving draw calls. As for splitting up the geometry to add the tiling in the middle with the dirt corner, there are a couple things you can do. 1. First of all, the method of splitting geometry is perfectly ok to do. Texture space is a lot more expensive than a few verts.…
Hey thanks for the critiqe, Ill definately try to make the forms on a smaller scale. That asaro head is very helpful thank you. It is very hard to make this likeness and Im not very good at anatomy as you can see. I wish I could go down in subdivion levels like in Zbrush cause Im using Blender.
Looks really sweet! I wish the feet had better contact shadows, and not too sure about an upright bookshelf and several AC units. I'd just leave those props out, the ground is detailed enough, and the car helps enough with scale. Jets are cool, but why are they firing if it's standing on the ground? Might be better to see…
@floon Hello! Florian Thank you very much for your FJTools plugin. Your plugin is very helpful to me. It is really cool. I hope I can write plugins like you in the future! If you need advice, I hope I can tell you that ZBrush lacks a most important function in our workflow, which is【 Lock Object 】. As we all know, ZBrush…