A couple of things to think about here 1: baking normals for each hair strand always looks shit 2: Arnold bakes it's normals in world space ( do your grooms flat with the floor) 3: xgen is deeply shit and will lose your work all the time (Maya 2018 was the closest to "stable" but it's still shit) I forget the name of the…
ENVIRONMENT ARTIST Originality runs in your system. As a senior digital artist, you have the experience and the imagination to model some of the most visually appealing and innovative gaming environments today. Working with our client in the Bay Area, you will be the head of some of the most innovative and talented…
Taylor Brown that makes a lot of sense. The only reason I even have the wixsite in the first place was because it was a requirement to make one for my degree. Do you have any suggestions for making ArtStation look more presentable or is that less of an issue? Additionally, regarding skills, I am currently working on…
those little baby feathers do look a lot like fur, but i think if you just tried to use default xgen splines it would not look right. Maybe a baby chicken because they are just like, a ball of puff. I think the important thing is just to understand how the real world subject is formed, so that you can either accurately…
Hi guys sorry to grab this topic out of the grave but, i would have the exact same question. What is in 2019 the best way to scatter object in Maya ? - nParticle paint tool ? - Xgen ? - Bifrost ? - Mash ? - SP Paint Script ? - I need something as close as possible as UE4 scatterer in terms of feeling - I need something…
Would that have any effect? Are there technical/hardware features or whatever that come with next gen that can't be reduced/disabled easily on past gen? Why does next gen have to take a bullet for last gen as far as rendering quality goes
[ QUOTE ] more proof you will always get better graphics and performance from a pc than a console, when the quad cores come out and dx 10, next gen will be last gen. [/ QUOTE ] Next-gen is already current-gen.
Hi guys, This is a personal project I recently finished last week. Took a while but finally done. My aim was to get a high fidelity model in Unreal, taking inspiration from the Joanna Dark character design in Perfect Dark Zero and essentially re-imagining her. Quite a few bits I'm not entirley happy with but looking to…
I thought I would make a post of the work in progress of my next main character model piece I've been working on. I would really appreciate any feedback and criticism on any aspect of the model, weather it be technical or aesthetic. My idea is to have him holding his two main weapons and be in a pose with some cobblestone…
I was under the impression that next-gen just meant using normal maps and stuff. Who defines next-gen anyhow? PC could run "next-gen" things before any of the consoles you're calling "next-gen" were out, Slum...