Thanks for the tips, guys! My environment is almost complete! The Japanese scene from Tim Simpson's really inspired me to compose this one! Next I'm going to "give some more love" to the props that I have and start another environment where I can make use of Trim Sheets!
The old site is just that my old site it shows alot of my work that Ive done at other studios . The point of posting it was in reference to another poster reading my resume and not seeing that work reflexed which my original interntions were to update my site and try to add some new things to it show that i can use…
well still messing with this here and there. Getting the hang of Fibermesh. the Groomhairtoss has been my primary grooming tool however I tried it with long hair and its just a mangled mess! The feedback on this one was that this hairstyle doesnt quite work for his design. so working on long hair it is, however I like the…
zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how? can i bake all the details as parallax and put it onto a 50k poly asset?
@Pior- thanks! Update on textures (thanks to kite/badcogg for the help with trimming the tri-count) I still need to tweak the textures a bit though. Anything you guys think I missed or I should fix or even something I should keep in mind while fixing the textures?
Hello everyone, I have recently set myself to model Nissa for the fun of it, and to get a new char portfolio pieces. Here are some of my refs : Inspired myself of Gigi, but I did not attempt a likeness (yet), I might do that if I don't get a good face. Tried to do my own mix of all these ref. I'm trying to do the best…
I got inspired by Tim's (Polygon Academys) latest Trim sheet tutorial. I spend the weekend zbrushing. Here is a first rough pass on baking and texturing. I would like to use the final sheet to create a small environment. Something along the lines of a Greek bath house scenery,
Give 'em a few days . There are a few tris on the tips of the shoulderpads I'd trim away but overall he looks really solid. Try posing him, always makes the pics look more interesting so you might get more replies. Before you ask, I'm still awful at 2d.
Hi, I'm making a trimsheet and I want to include textures for the parts that I marked in the image. However, I'm not really sure if I can just lay the texture down in a long rectangle like a usual trim. Or if I should bake the texture separate and combine it in the empty space of the trimsheet? If there is any reference…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…