I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
The hair, are you talking about why the hair looks nothing like how it original does or something else? What spikiness specifically? Sounds like a quick paintover may solve it. Her pants in the cinematic model were creaseless and foldless. It was quite strange, but I'm assuming it's part of the overall aesthetic decision.…
Hey guy's, Here is a character I am working on for a series of short animations. I was wondering if you guys could critic my character and give some advice for edgeflow or topology. I feel I have gotten better at modeling thanks to this site but I'm still not sure if I am doing the joints correctly to be animated. I'm also…
Am sculpting a character for use in a game engine which will require rigging and animation. Ive a pretty high poly character and will do the retopology later once hes completed. The thing is, ive modelled the character into parts such as the body, shirt, pants and gear etc are all separate objects. Am thinking to delete…
Allright guys, i'm here to ask a favour: Could anyone who lives in the area of one of these listening parties please (pretty please with fucking cherries on top) pre-order "With Teeth" there? I really want that Promo vinyl, and there aren't any listening parties in Europe (let alone belgium) I'll pay you for the album and…
Vitor: that is really cool! I like how unconventional her whole body and clothing is. Very nice style and good character. However I don't quite understand why her pants' belt line is so low. Seems quite unlikely. But either way it's good, keep it up Snowfly: Awesome colours and the guy is very cool! I got the Flynn vibes…
Hello Guys any feedback is a welcomethank for support https://youtu.be/-3sSW5kBUW8 https://syncsketch.com/playground/8ac34e1d73004070a591dbe598a1bb81#670757/597293
@David: For the pants I had in mind something to wear while no armor is equipped,like this screen from monster hunter, for the metal piece on top of the cloth I had in mind something like Tera online,where in this image and this on the back and also the bird in this one, you can clearly see rigid parts on top of cloth,but…
@AndySC Wow, that looks great! Really nice job. :) I have started blocking out the handpainted prop, just to get an idea of the whole shape. I have been a bit unsure about the back of it and in particular the upper part where the wings and heart shape are. Right now I am thinking about doing that part flat on the back…
IMHO as soon as you do a boolean, you no longer have clean HS topology. I think retopo really could be the best option. Some examples https://cganimator.com/3dsmax-2021-3-retopology-modifier-quick-start-part-2/