Hi when I import my fbx file Maya is opening FBX file dialog is there is any method I can import this fbx direct without opening that FBX file dialog. string $Nut_01 = (`internalVar -userPrefDir`) + "icons/3DG_Nut/Mesh/Bolt_01.fbx"; file -import $Nut_01;
I'm inclined to agree with this, and I'll add that this isn't a simple problem that can be summed up in terms of one solution. i think at base, people have needs, and we have ways of getting those needs met. if someone thinks that they need to push negative boundaries to satiate their need for love, respect, what ever the…
Hi there! Worked on something I've always got on my mind ever since the Heroes of the Storm 2.0 where they feature the Hanamura map, got really inspired to see whether I could design other Overwatch characters into the Heroes of the Storm game. Let me know where I could improve !
I saw this somewhere and I was wondering if someone knows the same script for maya. Would be really appreciated. http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm This would do the darkening of the edges by angle or convexity of the mesh. Probably we can call it as a convexity map as Xnormal does?…
Hey guys i having this issue.. in this post they seem to have found the solution. http://polycount.com/discussion/149294/3dsmax-missing-render-to-texture-dafuq Can someone please send me Macro_BakeTextures.mcr from 2017 version? Im goin nuts O.o