In preferences, under color management, at the top, untick enable color management. But to be honest, you should keep it on since it applies linear lighting transforms to your render.
This is absolutely awesome, I feel a little out of line commenting like this but I did notice the arm as it comes up feels very linear and robotic though.
Liked the visual style more than the game personally. I'm not paying £50 to enjoy looking through beautiful but amazingly linear levels. Maybe there will be a Art Of book.
Just FYI, LERP means Linear Interpolation. I'm not familiar with UE3, but typically you want to multiply your cubemap by a fresnel falloff, and add this to your diffuse.
some apps have excellent non-linear animation tools integrated into the program itself, which allows many powerful features to be accessed straight out of box.
Depending on what you are going for, changing the Continuity to 0 is like using a linear key, and changing the Tension to 50 is like using a Slow In/Out key.
Seeing as I'm an animator myself. It felt kind of that too many linear actions were there. It could use some better arcs for the inbetween for two keys.
i got the game now, only things i have to complain is the collision detection, and the linearity of the levels. other than that its a great action title
Does anyone know if mouse smoothing/acceleration is actually 100% disabled when unchecked in the options? It still feels like there is something non-linear going on.