Started doing a paintover of one of my daily sketches, here's where I got to after about 1.5 hours of work. Still going with it, there's a lot more I want to do yet.
When I created the Uv's I used the cylinder mapping tool and left the coverage at 180 so they do overlap. I just select the second half and move them? Thanks Ziodyne.
I bought apple stock last year at ~180. it dropped to 160. I sold it and used the money to go to china for two weeks. the stock then dropped all the way to 70. f them.
For those that are interrested, here is some more info about the AMD graphicchips and the engine: http://www.tgdaily.com/content/view/38145/135/ 100% ray-traced pipeline!? Sounds pretty stunning to me.
I might be wrong but as Eric said I think you can't regenerate object space normal map with only two components. You need to assume the vector only covers 180°.
Can you please explain how I would do this with the spheres? I brought in a sphere into Painter and set it to full roughness and non-metallic but I couldn't find any of those metrics(30, 187 and 243) in the color selection for base color. Also what is IBL? Thanks so much in advance.
This example might also be helpful UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB) from this page on our wiki: http://wiki.polycount.com/wiki/Modular_environments
Found this machete knocking about in my brothers room (as you do). IThe texture on this was pretty cool so I took some photographs. Model is 180 polys / 370 tris. It has some large maps; 4096/2048.
I found these a while back on Reddit, thought you guys might like taking a look... 125 Pixel Backgrounds: http://imgur.com/a/GPlx4 118 Pixel Art Masterpieces: http://imgur.com/a/aiTOw?gallery
Hi i'm 16 and i have been in the environment modeling 1,5 years. Everday i improve my skills to modeling environments. I want see your suggestions. Portfolio