I just played a (non team) deathmatch, that was the stupidest thing ever... You spawn in front of enemies all the time, even the very first spawn i was gunned down in approx. 0.2 seconds. Players with the highest rank have the best guns and thus win the most. On top of that, it's all just about getting to high ground and…
If you are using Xoliul's shader you are getting realtime results. The speaker on the front needs blue stripes down the middle of it - the gray ones you have are too faint to show up, and most of the DK cabinets have wood stripes the same color as the cabinet over the speaker. The coin slots need to be silver or metallic,…
nice definition of forms on the torso portion of the model. I feel that where the hooves connect to the rest of the legs, it could use a little rework. I found some images which might help you out. The first is a comparison between a cow's foot vs a human hand (sorry I couldn't find it compared to a foot, but you get the…
Did your try using Cloth or SimCloth3, maybe even MassFX modifers if you're in the newer versions of Max, to simulate the collision? It already looks like each of the strands are their own object, so selecting each one and applying one of the modifiers listed above will get you exactly what you need (you can merge them…
Thanks again everyone. frell the cheststraps are just a plane I made in Max, and using the ribbon tools to snap it to the surface, I wrapped it around the body, then put a shell modifier on and put some support edges in there thanks for the awesome feedback mikezoo and MoreDread will definitely work on those points.…
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/3dsmax-friendly-release-of-cmu-motion-database A large library of 3dsmax friendly .bvh files. They are smartly organized with a handy little excel doc. They also have 3dsmax specific help docs listed under the downloads. I've only glanced at them but they seem to…
TRAILER GAME: https://www.youtube.com/watch?v=BYSQDEBtMqo https://cdn.artstation.com/p/video_sources/001/525/602/dr-ae-01.mp4 https://cdn.artstation.com/p/video_sources/001/541/389/tbrender-main-camera-r1-002.mp4 Airship Nimbus I produced this ship for @octetostudios, as a Freelance 3D vehicle artist, during the second…
@dread_companion One way to speed up skinning in Max that I used years back was to model a really low polygon mesh, apply the Skin modifier and tweak to my liking, then skin-wrap (modifier) a higher resolution model to this mesh and use 'Convert to Skin' to turn the skin wrap into a new skin modifier. That usually left…
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…