Hello, So im doing another Monster Hunter piece. This time, a monster. The Arzuros. Basically a spiked crocodile/bear thing that drools a lot and likes honey. Im doing my own stylized interpretation of the monster and as such im doing my best to use ART of the monster as ref whenever necessary, and really trying not to use…
Yes, wheels dont have flatness at the moment but in the end renders will be :) Currently, I worked at headlights because previous version was not perfect. Now, look better! I also add little details , for example shark fin on roof and fuel cap:
Just compare your work with the figures in the last post. I really don't like the sausage legs on the left figure but I guess that's fashion. Look at the posture of the examples I have posted: hips slightly forward, shoulders slightly back, head slightly up, feet comfortably angled, gaps under the arms not weird,…
@CaesarAlbertus Thanks man! I actually ended up developing a really excellent skin shader technique in Marmoset that matches the Overwatch skin tones almost exactly so that should really help nail the style when it comes to that part. @Brian"Panda"Choi Hah, I know right?! I've seen loads of interesting fan ideas for OW…
Alright here's my next project. This will be the most complicated environment I've done to date. I picked this environment for two reason. The first, I really wanted to challenge myself when it comes to lighting. I think this scene does an amazing job of showing off an amazing lighting scenario and I want to see how close…
General Rules: 1) Make it awesome (requires extremely harsh self criticism). 2) If basing off of concept art, credit the artist or company 3) If the artist can be contacted, ask permission to use it in your folio (and if they don't respond, then don't use it... just mpo on that last bit). Using something that is already…
Hello! I've started a new environment, sort of a fan-fiction of what a new Chozo temple could look like in the Metroid Prime universe if I was assigned to build it! Sorry if I make some new member mistakes; I haven't been a part of a forum community for a long time, and I joined here on Polycount specifically to share this…