Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Welcome to Polycount. This looks like a fun project! First thing is I would recommend posting JPG instead of PNG. I’m looking at this post on my phone, and those images take foreeeeeeever to load. Do you have some references of what you’re aiming towards? It would be great to share a few key images you like.
I'm in complete agreement with everything you said! My professor also pointed out that the readability is not great and I'm definitely gonna do some work to fix that up. It's good to know that the railings are not reading well, I like them conceptually but I may need to give them more attention if I want them to read well…