Hey there guys, been a while since I've posted here, been super busy with school, but the summer's started, and I can now dedicate way more time to game art. I figured that the best use of my limited time would be to learn substance, as it has pretty much solidified itself as an industry standard software at this point.…
I call this one finished for now - Leaf Substance/ Texture with different Exposed Parameters to vary the Leaf Shape/Grunge in each Stack More Renders on here https://www.artstation.com/artwork/lL9KY cylinder_leaf_e03_e02.jpg
I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
Final Renders Here's my Uber Cute Cyber Shinobi who travels through time and carries out his missions and assassinations :-P and of course Substance texturing jobs with the help of his Laser Hand Band. Sketchfab with more detail annotations : model
I've made this post on Allegorithmic's forum as well. Here is the link: https://forum.allegorithmic.com/index.php/topic,15664.0.html Hello. So I'm working on a project and I'm using Unreal 4.13, Substance Designer 5.6.2, and Substance Painter 2.5.1. I made a wood texture in Substance Designer. It's looking nice so I throw…
Looks like Substance is going to have a subscribe to own option, $20 a month for the indie versions of Painter, Designer, and Bitmap to material. Subscribe and cancel as much as you want. Any money spent on the subscription as automatically put towards paying for the full version, so once you spend as much as you would if…
Hello ! Well, Substance Painter will never be the actual target environment for the model to be displayed in - an actual game engine will be. Hence I personally see no point in giving *any* attention to the way things shade in Substance Painter (outside of making sure that the generators behave as intended). In other…
3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
Hello, I've been working on this game-res guitar model for the last month or so and I've noticed that some issues seem to pop up when exporting my texture maps from Substance to Blender. As you can see here, the shading on the model appears fine inside of Substance. The normal map from my high-poly bake seems to be doing…