Hi, I am attempting to do a rig involving the use of ncloth and maya muscle system. Anyway i keep getting this message on command prompt. nucleus evaluation skipped, frame change too large I think this is causing my whole scene to slow down my entire computer. It takes a long time to open the project file, It slow down…
Hey there, I was just screwing around on a design - https://drive.google.com/file/d/1dZdBLVXtUwml0oeVk1iFJHDWwygD3d_V/view?usp=sharing On the side panels layer, things started to become very sluggish. even beveling the edge of cube is painfully slow. What specifically is slowing down this mesh item? It has 45k polygons,…
Hello! I am experiencing an extremely slow DDO material browser! I'm using Photoshop 2017, and quixel 2.2! Its Its super slow when i open/search for materials and when I click the category's, and its super disruptive when working. Anything i need to setup/configure? OS:Windows 10 Ram: 32 gb CPU: Intel i7 4GHz GPU: GTX 1070
On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
Hi friends, I have an issue with my 3D asset here. Let me explain what I did before I faced the issue.... 1. I made a 3D asset (A stylized axe in 3Ds Max with 872 quads)2. Then I did the smoothing groups and the unwrap for all the sub objects of the model before taking the object in Zbrush. 3. I installed a plugin called…
Hello everybody, I am glad to show you our game developed with Unity, Blender & Wwise SNOWBALL SNOWBALL is a FPS action game with a Low-Poly style. This is the second game developed by PROTOKOLL Studio Your goal is to protect a car in the snow from the enemies, the znowman. With your Snowgun, you will be able to shoot on…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
I mean, STUPID SLOW. I've spent literally 3 or more hours trying to texture a small hut, with around 70k polys, and have had quixel crash my computer 4 times since using it due to how laggy it gets. No other software even has a hangup, just quixel. I am seriously NOT happy about this and am on the verge of getting a refund…
Not really, Roadkill is good for laying our the foundation of your Unwraps, but it's extremely limited to what Max currently has in 2012. I would only suggest Roadkill if you have Textools for Max since there is an option for a quick export/import function in it. You're still going to have to relax and correct any overlaps…