The industry is in a super unstable place right now. Sure, games are selling like crazy, but production costs have exploded so much that it’s getting harder and harder for devs to even break even, let alone make a profit. When I go to indie events, I can really see the struggle of these micro-teams trying to make a living…
This one isn't great but it works despite the errors it throws. I also never knew color sets could be shared/instanced, kinda neat! {
// get selected objects and check each for color sets, deleting them if found.
string $sel[] = `ls -sl`; for ($obj in $sel){ string $colorSetList[] = `polyColorSet -q -acs`; if…
I'm working a low resolution version of a lion warrior that I've been working on. I finished creating a UV texture map within 3D Coat, but I decided to clean up the UV set within Maya. As you can see below, I have several pieces that are similar: With this in mind I decided to duplicate these individual pieces and move…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…
In context of what was brought up in other thread it should be noted: Blender in particular makes the texture look pale when the image Color Space is set to "Non-color", but it will read correctly by the Normal Map node. It can get a little confusing because of that.
I have a little 19" Bravia that's serving as my second display in work... I'm having some trouble getting anything good out of it. I go through the nvidia properties and set it up, it says its set up for 1080p and all that, all maximum settings as far as I can see, but the image is pretty blurry, and even jaggy sometimes.…
Show me a thoroughly satisfied man and I will show you a failure. -Thomas A. Edison That is pretty much what defines one person over the next. Most people are content to stay at a certain level throughout their lives but a few rest realize that there is something more out there they want to attain. Realization is where…
Made a technical talk thread w/ this.. thought I'd post it here anyway so I keep it in my main thread: http://www.polycount.com/forum/showthread.php?p=1928072#post1928072 hello there. I'm having an issue with painting directly on my model in 3D Coat after creating multiple UV sets. I'm not sure if there was some how that I…
Hi So yeah i have looked at all the tutorials... Well it feels like it. Every tutorial is outdated, nodes does not exist thats used in most if not all tutorials. Making things very difficult. But then again isent that how it suppose to be? So i made my enemy roam, and when he sees me it runs up and says hello.…