Reading all of your posts here and also some researches with Google, I finally found some result which may help me and also the other people who want to know which software is the best one for creating cars for games in the fastest way possible. Here's the highlights of my researches: A user says that: in HERE. So "sub-d…
Has he actually said that though? So far all i've managed to find is a few sketchy reports saying he admits playing the games which is a far throw from saying he trained on them. Also loldailymail…
First of your question ''What's your goal right now with these? Well this is my journey my learning process my good and bad days my work and my passion the goal of this is to have a diary that i can go back one day and see how i was till i get better on sculpting and maybe to some one a courage to keep sculpting no meter…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
OK GET THIS. My life couldn't get better. About 40 miles into our trip our cars clutch goes out! So... Cost of flatbed for Pathfinder and Uhaul trailer. $215.00 Cost to fix destroyed clutch, sensor, and fork. $835.00 Hotel for night because car will need to stay overnight until done. $64.00 So yeah thats over $1,000 and I…
director Jonathan Liebesman: “Look, it’s so funny—if everyone was such a die-hard fan, they would know that the TCRI canisters where the ooze comes from. That is alien ooze. Now I’m not saying what Michael said is exactly what the movie is, because we’re sitting in a room now figuring everything out. So we don’t know, but…
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INTRO First of all, I must say that this was a really nice, interesting and challenging project to work on from the beginning to the end, being the first game that I worked on. What I took and learned from doing VoltCity was very enriching and will definitely help me in future projects. VoltCity is a touch based game about…
I can see an argument to be made that a mod is very specific, and a lot of work will go into one aspect of your skills. So what ever your game art style may be, you might be making that style for some time. While on a portfolio you can rattle off this and that, and you leave your options open to be diverse. Also there may…
I use both GPT and Claude. Whenever I run into a problem and one of them starts losing the thread or hallucinating a bit, I make them challenge each other. I'll tell GPT, "Claude said this..." and then I'll do the same in Claude, passing the responses back and forth until they converge on a solution. Surprisingly, this…