I think everybody hits that wall sooner or later where the drive is there but the progression isn't. I found that proper use of ref and keeping yourself upto date with the top artists work out there really helps. Alot of people just copy ref, not alot dissect it and then carry that knowledge and theory along with them.…
This is what I am trying to model out helmet wise, This is what I have so far. Got feeling people wanted to see more of a progress after a few of previous posts, I plan to make it higher polly and smooth out the smoothing groups.
Hello there :) I'm making a small scene. The basic configuration is in progress. After more progress and I will upload a different image. Thank you scoped this article. Spend a good day! :) http://Blog.naver.com/Violettail ifoxhead@gmail.com
Hello everyone, I have just started to learn modeling with 3D Max. This is my First few months of getting things down. Looking forward to progressing and chatting with the Poly community. :poly121: Comments are most def welcome.
I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t…
Hello, I've been modeling a turret based off a model from Star Craft 2. This is definitely a work in progress, so far I've baked my HP onto the LP and put it into UDK. Working on the texture next =) Any feed back would be great! :3
**** Updated 11/2019 **** I recently decided to resurrect this project in the past 2-3 weeks and didn't want to start a new thread. The focus of this project was to try out new workflows and techniques and this hasn't changed. I'm going for mostly accurate representation of each part of the rifle and still be in the realm…