It's very right approach imo , same what I usually do. Consider it as baking your normal map for lod 02 where you couldn't have all those extra geo to weed out triangle shading artifacts on something cylindrical+ a hole. And rather use vertex normals projected from something perfectly shaded or just received from moi3d .…
Hello. First of all, I didn't use thread "How the F*** do I model this" because I don't have one specific shapes in mind. I want to ask about whole workflow. For now I use standard subd for modelling of simple shapes. If shape is too difficulat or time consuming for me to make it in classic subd I use booleans + polish in…
Gave this app a testrun last night because I will jump ship from Max fairy soon, I'll say I'm very interested considering it has no monthly sub, is affordable and just does modelling, witch is all I need. I honestly do not need a behemoth like max but its what I'v been trained in, I do have Blender (because who doesn't)…
There really are two ways to look at this. - If you want to learn how to do proper game art modeling (as in : well optimized models, maybe even deformable with a skeleton), then definitely pick up Blender. It has all you'll ever need and even surpasses the big name commercial applications in many areas. It will, however,…
Besides anything else the car dealer will ask you. What is your budget? What does your family of six like to do? How frequently do you drive currently? Do you intend this to be a car useful for something such as Uber/Lyft. What safety features have you been interested in? Do you care about mileage? SO what do you do? You…
Hi everyone and good afternoon. I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not very skilled both inf realtime rendering engine and in texturing/uving/retopo, because my "comfort zone" is rather modelling in general and in particular 3D…
Hi everyone! I have written a post some hours ago to get help but...no replies for the moment. So I now try here, with a new topic, hoping in better luck. This is my original message : I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
It's been sometime since the last progress update. The retopping took me a while, but after some experimenting and cleanup, everything's done. There's a couple of panels that weren't, but the original meshes from ZBrush are low poly anyway. This is how it's all looking: During my time retopping, I also had a couple of…