Hi, Eurocom, the developers of GoldenEye Reloaded, Dead Space Extraction and Disney Universe have a permanent, full-time position available for a 3D Artist (Character Face and Head Specialist) at our game development studio in Derby, UK. *Please Note: candidates will need to currently have authorization to work in the…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
Funny, when you look at those references, it seems like his head actually changes shape A couple of those images make me think your model's chin is too low/long, but then I see other images where it's dead on. It appears to changed based on his expression at the time. One thing I noticed though, is the area around his…
Ok so you have something that look like a female right One thing that you could do at this moment is to get a reference of a real female and compare with what you have .This will help with any mistake you might have For example you could analyze your own work and lets say neck looks a bit weird so what you do is get a…
nice sculpt, very controlled and a good balance between high frequency detail and low. I'd love to hear an explanation of your design choices. Why exposed brain? How did the creature evolve to have a skull where his brain doesn't fit? How does he hear? These questions make me believe he is some assembled creature cyborg or…
Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D CHARACTER ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D ENVIRONMENT ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
This was my first character done in many years, and the first ever sculpted. It started as a sphere in Mudbox, and I'm very proud of myself for finishing it out. However I still see a very, very long way to go. There are quite a few things that bother me. Number one is the emptiness from having a neutral expression and…
I was concerned about what the topology of the character's head would be like for the game I was creating, and I think I got the result. This is the reference I used. https://www.artstation.com/artwork/3oyVag
Yo. I didn't read every single post in the thread, because I am tired, but your persistent and relatively cool-headed responses @TheAllusionist piqued my interest enough that I gave things a good once-over and figured I would offer some additional perspective/feedback. The... system(?) I suppose I'll call it, seems a bit…