Game Title: Our Ghosts of War™ Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: Pixel Perfect Polygons Team Communication: Skype, Email, Slack File sharing: Perforce Contact Email: pixelperfectpolygons@outlook.com "Our Ghosts of War" is a realistic open-world sandbox…
games are art if art is entertainment. art based on games can be art. But it usually sucks, like movies based on games. The john carmack cardboard model is art because it comes from a game but also has meaning, tells a story, and sums up a genre or epoch and movement in time. Just put it in a glass box in a studio at full…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Merhaba, solo unreal engine 5 developer’ım. Beraber arkadaşça çalışabileceğim bir ortama sahip ekip kurmaya çalışıyorum. Development kısmını ben tamamen halledebilirim. Eğer beraber çalışma teklifini kabul ederseniz siz de tasarım kısmını ele alırsınız ve birlikte bir oyun yapabiliriz. Geri dönüşünüzü bekliyorum.
I like the idea of restricting it to a genre as with the previous Brawl. A fighting game stage gives a pretty good idea of scope and what you need to do. The current prompt right now can be anything. If we wanted to continue with the idea we can pick a popular genre (several new ones since 2011) and then let it go from…
@ adam : It's OK adam. As long as people have fun and make a nice workout for themselves I would feel content with it. @ ArtisticTİger : Great to hear mate ! Check here every now and then and don't forget to write. Let's see what would come out of this. @ AtticusMars : Wow didn't know that. Thanks mate. I am really not…
Amazing insight into Bungie, while I've never cared much for the Halo franchise, I can't deny the huge impact Bungie have had on games, story telling and the first person shooter genre.
Hi Leon! On posting, you should show all aspects of the gun if you want proper crits. Where's the magazine? What does the back of the slide and frame look like? Chamber? Isometric views are a bad idea. Use perspective. You say this is the highpoly, but I don't see any subdivision going on. Without that I can't give you…
EQ that breakdown with images is legendary - thanks so much for that! Can we get this stickied or added to the wiki? The man's a god-damn genius and all round top bloke to boot.