I created a hotkeyable interface for common uv functions that I use personally to speed up my workflow. I thought others might find some of the functions useful so I decided to package them together and post. This is designed to be used together with TexTools, several of the functions require TexTools to be installed and…
Yeah so there are basically a few different methods right: 1. Use averaged normals on your entire mesh, no hard edges or custom edited normals. Using a cage or not has no bearing on your baked result(unless you manually edit your cage, which works differently per app, hand editing the cage/envelope in Maya for instance…
Just mask and extract the details as floaters will do. You will get same surface as the helmet underneath. Or use that brush to conform/bend the floater to the subtool behind.
So I had a look at Pumbaa's files for this asset, and had a couple things to write up about. I edited the lowpoly to match back up to the high as i think you edited it, trying to "fit" the high inside it. No need to do this, this is what the cage/envelope is for, and doing this sort of tweaks is only going to make things…
Not as sexy as viewport text maybe, but you can display a floater window that shows you the dimensions of any selected object. Utilities > Measure > New Floater.