I have an idea for a game for an app but not sure how to achieve it. Basically I want to make a tower with stairs going around it but I want the tower to be endless, how would I achieve this effect?
Hey guys, very excited for this contest, will post some Concept when my researches will be done to have some solid ref / ideas ! Just saving my spot for now :)
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
I will keep it self-contained in my thread here. I wanted to get back into the trenches of CG forums and get input, but forums have gone the way of the DoDo Bird, sorry to have intruded, just wanted your valuable input and perspective. Enjoy the rest of your weekend.
He is? How cool is that, has he got anything online? The briefing for this project was to create a small public building, an exhibition place. It's located on a ring in the middle of the river which is a dump for river wastage. Like that... A major point when building this was it had to be sustainable, as it also has no…
Hi Pain. I'm wondering if you still use a container in 2021max File/Inherrit/Cointainer? I have just started using max2021 and Unity. I'm also having issues with the Physical materials exporting them fbx to Unity. Thanks
@StarbirdUlt Nice progress :+1: I would note the lighting makes it hard to see the environment though. Looking forward to see that trim-sheet applied to some geometry. To that point, I recommend previewing it applied to different situations while working on it. Also at distances the final renders will be - at greater…
You make hard edges based on your uv islands as well according to the your making me hard thread since the engine will break them regardless. Hence still confused. Are continous (as in wrap around/cyndrical side) and mirrored the exception to the rule?