Hey guys, here's something I am working on. It will be my first real time character since university as i usually render my characters out in vray, so very excited! Here is the concept sculpt, please let me know if anything looks off before i start refinement stages followed by Re-top and UV's. Thankyou!
for a turret thats armoured there seem to be a lot of pipes and wires exposed, it looks like someone has stripped the armour off and revealed the internals to me. Its good modelling though.
Having neverplayed Halo, that head was totally not what I expected from the proportions of the armour. Looking good though- but isn't it a little small? Or is that what the elites look like? Can't fault that armour! ~P~
Hi there! :) I just finished my biggest game-ready project so far. My 3D journey started because of scale modelling, so that's quite important piece for me, some kind of return to the roots. Model is fully game-ready with 30k tris and 2 sets of 4K textures. All modelling and rendering was done in Blender, texturing in…
Don't ever be put off by the prudish, Timweisse. Well at least not in this case. She was better when the armour was entirely silly and completely useless. I'd be inclined to suggest pushing the riduculousness of the design even further, not by revealing more skin but perhaps making the armour even more bulky and cumbersome…
In max you can use skinwrap to do this. In Maya you need to write your own version of Max's skinwrap (which is not the same as Maya's skinwrap) Basically ... constrain a joint to each vertex on the base body mesh, skin the armour to them and when the base mesh has a blendshape applied it will deform the armour. Blender…
Hey Guys, I’m currently working on clone trooper from Star Wars. Normally I model spaceships or other hard surface stuff, but rarely a character. The last character I did was about 4 years ago. I’m making the whole character as a production ready mesh, that means SubD workflow with triple edging and all quads. I’m also…
First off, that armour looks awesome! But the tiger looks very cartoony in comparison and the two pieces just don't match. I would either pick a more stylised concept for the armour or go for a more realistic tiger head - with tiger like teeth - instead. I would find some references of anthro tigers and real tigers and…
Greetings This my first time posting anything in the 3d art category here, I would love to get some feedback to help me improve. I had originally started this as a project for the 2017 HUM3d car render challenge, it was my first time trying any sort of vehicle modeling and the result was amateur at best but I learned a…
I will give you OBJ files of a male and female character. Both are about 1700 triangles. I would then need you to retexture some parts of the model and maybe add some polys for a new armor. So for example you might add plate armor by expanding the size of some body parts to account for the thickness of the metal and maybe…