Hey guys, here's something I am working on. It will be my first real time character since university as i usually render my characters out in vray, so very excited!
Here is the concept sculpt, please let me know if anything looks off before i start refinement stages followed by Re-top and UV's.
Thankyou!
Replies
You know what? Don't worry about it. Just use the amount of tris you think would be acceptable. haha
Haha Thanks! But yeah I have decided to stick to a 100k Tri limit, I've reduced the head down to 6k tris atm its all at 17k tris so have 83k tris to play with if worst comes to worse at the end i can remove some loops/ polys/ tris etc
Hope you don't mind that I redlined a little! It's a good start, but I think it could use some refinement before you move on. I would go back to the concept and really study the silhouette, and spend a little more time tailoring, he looks like a fancy dude with some expensive duds! Putting some seam lines in there would add a lot more to this piece as well. I really like where the clothing folds are going, they feel natural, but I think that they make the garment look to thin? Moreso in the pants though. Take a look at some wool broadcloth uniforms for reference? Also, the scarf is a large part of the silhouette, I think it should be a lot thicker and cover more of the face. It really adds to the stuffy-ness of the character.
The skin texture is also off to a good start! Consider pore size and oil distribution within the face, and it'll really make the model pop. Also, try mixing in some greens and blues instead of desaturating your red tones. Sounds crazy, but trust me! Hope this helps, best of luck.
Hi Thank you so much for the very informative critique! its really helpful having another pair or eyes evaluate parts you've missed, I will definitely implement these, thankfully I am still in the refine sculpt stage. so yeah ... Thanks again!