Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
So I have a character. currently hidden in the scene. And I imported this maya model of his armor piece, I would like to Zremesh it but keep the overall structure. My problem is that no matter what I do, the armor loses the sharp edge on the lower front chest area and around the armpit area the edge totally disapears into…
Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…
Thank you so much guys, your critiques are extremely helpful! Here's a character bio I came up with, maybe this will help you understand what I was thinking about while designing him: The members of the Royal Guard of the High King are intimidating soldiers. The King, plucking his guard from the ranks of the finest…
First some pics of where he started and where he's at. He's a genetically engineered hulk like soldier. Inspired by Warhammer40k space marines. rough concept: Zbrush concepting: Roughing in: Where it's at now: There is still some work to do on the back, the feet,outer thighs, and upper chest greebles. The colors are just…
We are extremely happy to announce our latest contest - the Arms & Armor Contest for Chivalry: Medieval Warfare! If you've been itching to become a paid content creator for a Steam Workshop, but found the art style of games like Team Fortress 2 or Dota 2 to not be your thing, then we definitely think you'll find what…
Hi All, I am looking to collaborate with two 3D Character Artists who can help develop our characters for an upcoming Sci-Fi game. We are looking for people who have experience in both hard-surface and organic modeling and know how to texture. There are 2 jobs. One artist will be focused on the helmets and the second job…
Hey Kyle. I think the easiest solution for your rig is actually just to parent the meshes to the bones of your skeleton. This will keep things separate and allow you to make changes if you need to easily. Also, since each individual piece will not deform (for armor or weapon pieces), it will animate the way you are…
Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…