being a bit more specific would help quite a bit. i'll just go ahead and assume that it's for a realtime environment inside udk? decide on a daytime, pick a corresponding sky. put a dominant directional light in your map, give it the sun's color and give the ambient color in the lightmass thingie the dominant color of the…
Thanks for the reply. I have actually been seeing a large amount of lighting artist positions recently which is why I might try my hand at getting more comfortable with the post-processing effects and various other things about lighting in UE4. I would love to become a weapons artist but as of right now I need a job more…
How thick are your walls and do any of them stick outside? Your Lightmap resolution might be too low for the mesh as well, which just exacerbates the problem of light leaking. If your walls are too thin, light can bleed through them, or if your walls go outside above the ceiling, any light on that top part could bleed…
Lighting is probably the most underestimated tasks of game art while being one of the hardest to master. If you're starting out don't worry about mistakes or "doing it right". Experiment and have fun at worst you'll learn a lot in the process. As far as overlaps, I don't think it matters only that you might end up with…
Hi, I had posted this already on the UE forums but didn't receive any answer. I feel like this is a typical issue though, so I hope somebody over here will be able to provide some tips. If you look at the attached Image, you can see that at the first image (Flat normal) the ceiling edges but also other edges have strong…
I am confused. Aside from dealing with this problem, I'm trying to come to grips with GI in Unity and to identify the suitable lighting / lightmapping settings for a metroidvania played from this camera angle... The game mostly takes place indoors and outdoors, with a timeline from 3pm to 8am. Ideally, it would be possible…
Hi guys, I'm creating some renders of my teeny little apartment. Right now I have two portal lights at the windows and a sun shape outside of the walls. It seems a little flat to me and I was wondering if anyone might want to throw a few tips my way.
soo... now ive actually thought about this you're clipping out faces that don't point directly at the camera so really it's doing what you're asking it to. if they're not visible they're not going to cast shadows and unless the camera and light are aligned, most faces aren't going to be visible to the light an alternative…
So I'm working on a scene right now, and out of the blue, issues have been popping left and right. First and foremost is my framerate after a lighting build. It just seems to drop. If I just toggle the light and "unbuild" the scene, my framerate doubles, not to mention it even looks better for some reason. I'm getting…
This is a really tricky one to critique. I think others have talked to main points - Color, lack of interest/importance/focal elements, light attenuation, etc. Is starting from scratch an option? Is using 1 light an option? I think if you're able to have a clean slate and ask yourself what you'd like the viewer to pay…