The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
Creative boredom at it's finest :poly142: Is the shader to be added to.... Program Files\Allegorithmic\Substance Painter\resources\shelf\allegorithmic\shaders ? Cheers, ~Tung
This can't really be done without an evolutionary algorithm of some kind - at least not in a way that gives you branching and some sort of physical plausibility. It's not practical to implement that sort of algorithm in designer (it is possible) because each growth step must feed off the previous growth step and the only…
I'm pretty sure that Quixel stuff doesn't actually have a forum, so all the stuff goes to polycount. Allegorithmic does have their own forum http://forum.allegorithmic.com/index.php buuut...yeah, I'd like Allegorithmic to have their own sub-forum
Google says it didn't happen last year, to the search query's knowledge. https://www.google.com/search?q=Allegorithmic+Christmas+sale+2016&rlz=1C1GIWA_enUS570US570&oq=Allegorithmic+Christmas+sale+2016&aqs=chrome..69i57.9808j1j7&sourceid=chrome&ie=UTF-8
Hello everyone, welcome to the Bi-Weekly Substance Challenge. Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find…
you can create an account, and then from allegorithmic website, connect to your steam account, so it checks which allegorithmic's product your own, then you can download the regular version and activate it has anyone who hasn't purchase from Steam.
It would be better to make a thread in the Allegorithmic section. Anyways, Smart Materials are a different thing. Made in Painter for Painter. You want to publish sbsar files out from Designer and add them to the shelf in Painter. Allegorithmic have documentation and youtube tutorials showing how to do this.
The environment maps in substance painter are EXR files stored on your C drive. C:\Program Files\Allegorithmic\Substance Painter\resources\shelf\allegorithmic\environments\ it's actually easier to match substance painter to Unreal by using a Aces color profile https://forum.substance3d.com/index.php?topic=24716.0