mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
Hello, I've been using and experimenting with UDK last few months, so this will probably be easy as cake for most of you. I have an elevator set up, controlled with kismet and little unreal script (custom sequence action). The problem is with matinee animations. I have 4 floors and 4 switches (one on every floor). I also…
Drill Bit #1: *Far Back* Layer 1: 18 Bit smaller than the rest (20 degrees apart) Layer 2: 18 Bit a bit bigger than layer 1 (20 degrees apart) Layer 3: 8 Bit same size of layer 3 bits (45 degrees apart) Layer 4: 1 Bit (Angled) Drill Bit #2: *Left* Layer 1: 18 Bit smaller than the rest (20 degrees apart) Layer 2: 18 Bit a…