Hi there!! I'm working on a modular game level. Here's some screenshots: The character textures still unfinished, clothes with just normal maps. I'm using 3ds max and Unity 3d.
This is simple level in low poly style made in the Unity. Asset pack: https://assetstore.unity.com/packages/3d/environments/fantasy/polygon-adventure-pack-80585 Artstation: https://www.youtube.com/watch?v=ZdBxtj3dvWw
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Unity uses Spec/Gloss not Roughness/Metallic. I think they're inverted from each other. Make sure you're using Spec/Gloss if you're pushing it to Unity.
Pack is live on Unity AssetStore - http://u3d.as/ig9 Contains 8 scanned seashells with 4k PBR textures :) ---- Hi, I'm working on photoscanned seashells pack for games, currently I have 3 of them, and will make around 10-15. They have around 5k tris with LOD stages and maximum of 4k PBR textures :) Let me know what you…
So I've ran into the problem of overdraw in Unity while working on a game for iOS. My solution has been to bake out sprite sheets of FX from either After FX or Maya. This however is really time consuming. Are there any other work arounds aside from keeping particle count low and the aforementioned solution? I have access…
Hi everyone, Posting after a long time. Had been working on a simple multiplayer game similar to angry bird and pocket tank in Unity 3D. Finally after a long and hard work, I have release the game to the play store,. Do play and give your precious feedback. Please please please do download :( :)…
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Hey guys! I have an issue here with unity3 maybe someone can help me out. I have two groups of meshes in the same scene, and I want separate lightmaps for each one of them. I select one group and do bake selected, but when I select the second group and do bake selected unity obviously overwrites the previous lightmap. Is…
I'm throwing around the idea of a game where the player could dig caves, but I'm wonder what the best approach would be. I'm planning on using the Unity engine because of the price point but I'm not sure where to beginning. I know how to use the terrain editor, but from what I understand it's basically fueled by a height…