I'm kind of close to the end I think, I'm fixing some bugs and running renders through MRQ now so I should really catch up on the posts. Clothing creation was really problematic and I think one of the things I spent the most time on. There's a lot I could talk about but I guess I will focus on 2 things I realized: 1.…
Hello! We are looking for a 3D environment artist and character artist who can do similar art style to Diablo 3. We have 3 team members right now. Me as the lead director/designer and programmer, 1 programmer and 1 music/sound designer. Ouroboros Ring is a Action RPG 3D top down dungeon crawler that mixes elements of other…
I worked more on the hair and extended the torso and arms, quickly modelled and placed the headphones. I'm still working on the little hard surface parts and trying to design the shapes properly. I'm looking up some designs and patterns to put on the clothes, I'll probably make them in painter. I'm still looking for ways…
Maybe scale it even more down to get a better result. When you feed in a washy image then it will try to upscale this washy look ... there's a plethora of traditional computer vision techniques that will do the job Not this job, unfortunately. Traditional methods will not fill in fine details like hairs or surface…
I'm looking for a small, four person team to help me design a survival game that is within my limits. This survival game would give players 2 real-life hours to collect, survive, and upgrade their tools and armor, before a final death match showdown. I'm looking for: * A modeler and a texturer. This can be the same person…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…
Well I've done it, taken the plunge. Today was my last day at Neversoft Entertainment. I've decided to go full time freelance and travel. I had a blast working at Neversoft, and it was a tough decision to leave. They were great to me, both while working, and in my transition to freelance. They really are the top studio in…
[insert quick hack that'll generate errors]; Else, look further down. But you can't just cut those edges into a curve, as the added loops to the curve will fuck with the roundness of the curve, creating flat areas where you'd expect or want curved-ness. The most accurate method is to first un-boolean what you have.Then add…
Hello, I am trying to create a 3d render featuring a crowd of robot characters, however I'm trying to dress the characters up in clothing and metallic-wigs, like civilized robots. Would anyone be able to sculpt 2-3 simple plastic/metallic-looking wigs that I can place here and there on crowd members? It doesn't have to be…
We are currently looking for a Character Modeller to join our team. We're looking for someone who can work to a polygon budget to create realistic human figures which are correctly proportioned. The ability to texture isn't essential though it would be beneficial. About the project: "For Hire" is a coop based tactical FPS…