About us:We are NE Studios, a team of 14 developers building multiple mid scope games, with two that are over halfway complete, and one title ready to be launched by the end of this year (Atlas Sentry). We polish all of our games and focus on quality. We are a small team, everyone currently on the team and future teammates…
This is looking really good!! It's a shame you lose the finger prints when you're further away, those turned out really good. I can't quite place my finger on it but the light coming down seems like it's too sharp for something that came through windows that have that much distortion/grime(?) on them. Thanks for sharing…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Hi there! My name is the Creator, I am the project lead at SweetNSoftech for our project PounceAI and we are looking for a team of designers to dedicate their time to creating designs for our project. To be clear any work you create will not be used in ANY AI Data Training. Our GAI System does NOT and will NOT EVER use…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Definitely looks like an ultralisk! Here are a few things that popped out at me: 1. Your material definition has certainly improved but you could probably push it a little further. I think your 'bone' areas look good, but your 'flesh' areas could have a bit more wrinkles and folds. Something along these lines: And then…
I would like to go on further and ask you why you have done the panels they way you have? The reason for all those panels with screws and such, would be for them to be easily retractable. That is, that installations are drawn on racks and shelf behind the panels. If you really thought of what installations and wires are…
Hello my name is Jeremy, and I have been working for the last year on a 3d side scroller I have many assets at various states of progress of creation. I have a programer but I can't do all the visuals by myself. The game is along the vein of castlevania/Bloodstained. I have the first level blocked out and could be tighter…
pretty awesome colours! it seems like the sculpt isnt very sharp in places it should be(teeth, edges of fins etc)the whole model is just a little bit soft? Could also do with more small folds in its skin to emphasise the massive size? If this is due to a particular art style youre going for then please ignore me :P eg this…