Hey guys, I was just wondering if there was any way in a Post Process to compute the position in 3D space of each pixel? My first thought was to take the Camera position and add to it the Camera vector multiplied by the value in the depth buffer. But I soon realized that by that stage of the rendering process the camera is…
Ancient god 216 triangles, texture size 256px Model I made and animated a while ago. I painted it on blender and then processed the texture with SLG_img2pix for that crispy look, it's an amazing free tool I really recommend it for editing retro textures or making them.
Tons of progress this week!* split out input and rendering into different loops. input is captured at 1000hz, and rendering happens at monitor * refresh rate. * caching input to handle the above ^^ * brush presets! * layers! * compute shader compositor! * svg icon rendering to atlas (yet to be used) * progress on the…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
You can post the link otherwise he is talking about this one i believe. It helps us so now that we have the source material we can better provide feed back for you. You are using Blender? Here is a full video guide that you should put time into, i have never used this but with this much effort by the presenter i am sure…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Hey peeps, wanted to show my latest work and share some process with you for anyone who's interested. I went through some serious trials and tribulations on this one and learned a lot. Open to all critique, and also questions if anyone has some. Cheers. Thanks for taking a look. More work on and process stuff on my…
Hey all, I saw someone asking about hard surface in ZBrush and decided it's about time I posted something. A few months ago I finished a character for university using only ZBrush for the hard surface modelling (Topogun and Maya for Re-topo and UV) and thought the techniques I used might be of use to anyone who has not…
Hey all! I am currently documenting my design process for my final game project at school. Please visit my blog and share your thoughts with me. How do you like the troubleshooting process? How can I make the project planning even more efficient? How would you do it yourself? Lets talk :) Here's the link to my Blog:…
Thanks for the comments, guys! I'm on my holiday now. So far, I've done additional studies of noses, and now I started doing studies of eyes. As for the amount of time I spend studying, I set it at a minimum of one head a day, because it's a relatively easy target to hit. I often do it as a lunch crunch. On the weekends I…