I am working on a project that has several fireplaces. In the past, I have just built a mesh object, and put a rock texture on it. The problem with this is that rocks on the corners and in other places dont match up correctly and I can never get things to look right. What I would like to do is to actually build it rock by…
Hello, I wanted to know if you apply for an AAA Studio for example Ubisoft if its a plus if you already created Games on your own (Indie Game) i would be happy if someone would answer that
I'm gonna create a small abandoned station environment for some practice. Critiques are welcome as I work. I will mostly be working off of this Abandoned Station Photobash by sandara on deviantART with some small creative tweaks, but I will mostly be trying to keep to the original concept. I will be using Maya for the…
anyone know how to write a mel script in maya to create a window that allows me to quick change the currentUnit settings? so far im stuck here : string $window = `window`; columnLayout; string $node = `currentUnit`; attrEnumOptionMenu -label "Unit" -attribute ($node + " -linear"); showWindow $window; which is obviously…
Flowmap Generator is a tool for creating flowmaps for use in shaders using a fluid simulation. Flowmaps can be difficult to create, especially on a large scale. Several tools exist for hand painting the velocity vectors, but this can be time consuming and if the geometry changes it is necessary to repaint the flowmap.…
Here’s a Painted Brick Walls created with Quixel Mixer and only using Mask. No Megascans used for this texture. I would really like to have some feedback to improve my skills.
Slick, reflective and smooth AF black. Brushed silver metal, And teal car metal. I've never really USED this program (Substance Designer) before, but would these materials be considered relatively easy to make? And if so how would I go about creating them? Second question is how well I'd be able to transfer the material…
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I would like to recreate this image in 3d but am unsure how to create this texture realistically in Maya. I am using the a bump and colour map of sand to try and reproduce the effect. What source material should I be using for this?