Wanting to create a fun tutorial, I decided to create Tracer's gun from Overwatch in Blender. Right now I am practicing to make sure I can do it smoothly for the video, and I love where this is going. Currently, I only have it modeled, I still need to bake out the maps and then texture it. After I get it looking the way I…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
Doubling up on that suggestion of going back to your lowest subdiv and reworking your base forms using real life reference. It's fun to get crazy with the details, but without a good foundation it tends to just look muddy. :) Your construction is missing a number of forms, and misses the sweet spot on how they connect…
Yet another short deviation. This one was made by request, but it is nice to take a detour from the longer projects and get something finished. This is a model for a game and will be finished with textures and fur tomorrow. Bobcat Low Poly Bobcat Hi Poly High Poly It looks a bit fat, but that is because I have modeled the…
Just doodling. The modeling took two days in total, and Im really slow, so it takes time. (A little like Deckers gun in Blade Runner;)) police image. Really just an experiment and it is nothing revolutionary but it was kind of fun seeing it grow up. Vitaly Bulgarov liked it, so Im stoked. He is the real deal. I hope to do…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
Please do. Idea is really fun. I like the second iteration of fans you have but instead of having it connect by a single pole, I would add to the contraption more, possible something else on its back like a mechanism to drive the fans. Otherwise, really cool!
Does anyone know how to: - set up collisions for n fur? - set up wind/turbulence for the n fur? (to simulate wind flowing) I'm using fur as grass in my scene, and want to use a hidden object for collisions which follows the character to displace the fur(grass). Does anyone know how to go about this? Thank you.
Here's my current WIP of my game ready MKS M37. This is my final high poly. Currently i'm finishing up my unwrap to then throw it into Substance Painter! I can't wait to get to texturing. Final model will be rendered in Unreal. Currently rendered in my custom three point lighting scene in V-Ray Would love to hear your…