Blender Tutorial shows how we can add sky texture in the 3D environment. I hope this helps. #cgian #blender #b3d Watch here, https://youtu.be/TY3oy-jHbrE
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
add some doorsand windows,also add some trash laying around or something to add more life.like the overpaint.Id focus on getting the color pallette closer to that.
Yes, but dont let it affect colors too much, just a hint, it basically shades the model so its darker at the bottom and light at the top, dont choose a specific color for the baked lighting, just a gray value and use multipliers or add in order to add it on top of both materials without changing the color too much. Also…