What sort of techniques should I utilize to create a realistic looking eye for a cat? Can somebody suggest a tutorial maybe? I intend to use the cat inside of CryEngine.
I know I'm not alone in wanting a node like this and I assume there's a reason we don't have one yet. But I'm seeing the need for one the more I advance and I feel like it can't be impossible, at least not as a highly unoptimized but working graph. My idea is fairly simply. FX-map(1) randomly place input1 a few times.…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Someone sent this out at work, and thought it was cool. Sorta like creating a mii, but with a simpson flair:) http://www.simpsonsmovie.com/main.html Thought I would show me in simpson form:) Spark
I'm looking to create the distortion that a black hole makes. But I find it too hard to comprehend. How do you make things behind a black hole to the left, appear on the right?
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
Hey all, my mate and myself have got ourselves an issue which I hope you fine people can help us out with. Basically im looking into the possibility of creating image strips by hand (if he can't get a tool or figure out away of doing it programatically in XNA/C#), the problem is I don't really know the best way of going…