http://ruliweb.dreamwiz.com/data/rulinews/read.htm?page=&num=14981&find=&ftext= i really like the imense detail on the characters, but the environments are a tad weird , still i like the overall mood, but i think it looks nothing like what was presented at E3.
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?
EDIT: Never mind, this is not related to the question and as you stated you forgot to add the mods for the example picture. —- You have 2 choices in a situation like this. 1: match the low shape as closely as possible to the high 2: Cover that entire crevice with a flat face and let the normal map create an illusion of the…
Hello, this is a piece i've been working on for a past few weeks on my free time. Low poly game ready. Hope you like it. (I know, AK is kinda out of place but the wood brought in contrast that i liked :P)
I'm wondering if anyone has a good method for scanning leaves for a leaf atlas, like you'd get from megascans. I assume quixel has some crazy lighting setup and special equipment for flat atlas scans like that. Using a single image in something like Bitmap2material or knald gets that pillowy look and I haven't gotten very…
Hey, I'm sure most people in the industry know Confluence. Perhaps some of you have written documentation with it; I do it a lot. Now, when writing my own stuff at home, I really wish I had something similar, but it doesn't look like Confluence is cheap or easy to set up without your own server and all. So; does anybody…
Hi, I got to the point where I want to really step up my porfolio piece but I feel like I got stuck in my last 10% of details. I would like to know your feedback.
I guess this is Unreal? And what does your wireframe look like, with vertex normals displayed? I'm guessing you have a bevel there, since you mention weighted normals? But your first sentence talks about hard edges. Which is this?