There's a couple ways you can approach this and it depends on whether or not the overall surface is curved or flat. #1: the issue is there's an uneven or unmatched number of segments between the inside and outside shapes. #2: use less geometry on the outside radius and match the number of segments on the inside radius. #3:…
Hey everyone. Well, I'm coming from an organic modeling background, and I'm working on my hard-surface skills now... I know all the basics, I understand topology and how to handle everything... how to harden a surface by using edges well, etc... But I lack some knowledge in how to "solve" some more advanced creasing…
Almost forgot, look into mallet fast, which is hidden in the lightbox folder in zbrush. You can create rough gouges in rock surface that you can then go back over with the surface smoothing brushes I mentioned.
that wood-like organic surface looks freaking cool. shame that legs are cut like that though. if the hard surface stuff is supposed to be stone then it doesn't look like it. mostly due to sharp edges and thin long forms.
Missed this. I am not feeling some of the scratches on this. I think the ones around the edges, where the gun may hit a surface are nice, but the ones in the middle of surfaces seem to evenly distributed. Other than that looks great!
I feel like the scale is off - either the vats are too small, or the rest is too big - tiles on every structural surface create alot of noise, break it up by introducing some non-pattern smoother surfaces