Here is a great set of tutorials I found by checking out Cholden's signature. I found that forum buried in there. Go to the tutorials section. Some of the video tutorials require codecs so I ended downloading klmcodec pack. you can find that here, but use at your own risk. I have not had a problem with it but I have read…
The outsourcing was a tiny component, mostly some misc destructible items and a few homeless /bum type characters. A lot of other developers seem intent on pushing the point that there must have been a secret army of outsource resource we used but sadly there was not ( though I'm not trying to say this notion is being…
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Fix is coming, I will send you a link directly when it's updated. The reason behind using mark for export, and unmark is a way to help verify on the back end which objects to export when running through the exporter For the batch processA verification step. I was also afraid to just batch export on all objects in the…
Relax, take a chill pill. Kind of amazing how some are trained to get offended over perceived slight. You might not be aware, but its a nod towards a lot of the language being used by critics after the film released, suicide was used often to describe their experience. Life is harsh, with free will people make their own…
Not sure how much this applies to other engines, but when working in unreal i will adjust the brightness of my textures with a multiply node. Iv always thought that the biggest contributer to making textures sit together is just the brightness of them, as well as the saturation, Also looking at your level in unlit mode…
You have some problems with the geometry around the head/armor, but I don't know what exactly. Some faces could have reversed normals (mesh display>conform to fix). The center point might be welded to other points under it, or you have thin triangles coming from behind and ending in front. You'll need to look closely to…
I do now, which has rendered my entire scene white. EDIT: ALright something funky is going on. I removed my post process volume so I could edit via World Info.. ..however, World Info isn't even where my post is coming from. For shits & giggles I took one of the highlight values and bumped it from 0 to 12 and received no…
Hey guys, thanks for the nice comments. Im just Using some point lights under the static mesh. and I have some cones in there with faked light rays coming from them. Im not too sure why my shadows on the ground arent darker. I found that my light map was fairly low, so i cranked it up but it didnt solve the problem…