I understand there will be less pixels and therefore detail. However because of the scaling algorithm it tends to blur and push pixels around in strange ways sometimes? What would be the best way to scale a 3K texture to 2K?
Hello everyone, welcome to the Bi-Weekly Substance Challenge. Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find…
Sometimes https://duckduckgo.com/ is a good option for searching without being so at the mercy of algorithms. It would be interesting to create together a reliable source of information and have control over the content on servers that are under our control and that would have the option to download the entire source in a…
Allergoritmic's youtube channel got some cool beginner tutorial, For your map did you try to bake using your low poly ? could work but in this case ( excuse the bad pun ) I'd do it by hand
Hello everyone, please help.I have about 20-30 3D models to which I need to automatically apply 10000 different 2D textures. Does anyone have any experience of optimising this using AI algorithms?
Oh! If you're using Maya 2016, they brought unfold3d in as a plugin. It's an incredibly robust unwrapping algorithm, I was using the standalone program for years, and the past couple of months have been a dream.
As @ged says, dense base topology, render time subdiv, displacement map. Your UV issue is a long-running issue. Algorithms like opensubdiv help to alleviate it. It is application dependent.
thats interesting I was always under the impression that most AO algorithms were always geometry only based. This one must do some hit testing based on the alpha channel.
I tried that approach first: walking the map in a single pass and ending up with a streaky mess. I discovered several excellent algorithms for streaky-mess-generation while writing DMC =)
Yeah, I know - but its not an algorithm design, its just an exercise our professor gave us in probability and combinatorics. i.e. coming up with an exact proof for something that is common sense.