Hey guys, Happy new year! I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be. Don't be surprised that the situation changed…
@pior i was focusing more on the animation pipeline. setting up the rig and animation files is a little less flexible because animations are associated with the skeleton, so if I include the weapon with the character skeleton that kinda locks me in. I mean, its possible to change later it just takes a bit of work. But on…
We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
Alright, I just watched a video in slo-mo and I can say it is not the same animation. https://gyazo.com/da0c846cd88d8c0e16ac04a31f60637a It looks like it has a burst of tendrils, and then a silhouette of the surge suit appears, and then it slowly disappears to the actual suit. Is that correct?
A character in that style can be done completely in Flash. Yes, in parts. For animation tutorials, look at technical ones that explain how hierarchical animation works in Flash. https://www.google.com/search?q=flash+hierarchy+animation For the fundamentals of creating quality animation look at resources like…
Keg: the link probably doesn't work, then. i just copied it from the address bar, and it probably works with cookies instead. It's got these books on it: -Character Animation in 3D : Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation) by Steve Roberts -Muybridge's…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Very start identifies you as a 3d animator, but at the end as a generalist. Pick one. I don't want to go through each piece, so I'm going to cover the basics. Generally you want your demo reel to show you competently understand the 12 basic animation principles, body mechanics and some personality. Some of your pieces have…
I have pretty basic but tricky question about rigging/skinning in 3ds max and animation in motion builder. Im not an animator so im not sure if this workflow is possible?: Im planning to do rigging of normal human realistic low poly (cca 25 000 polygons) for games) character in 3ds max, using bones system. Then i (or our…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…